【148App & CNET Review】StarBunker: Guardians2 2013

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【148App & CNET Review】StarBunker: Guardians2 2013

Message par  le Jeu 31 Jan - 3:48

2013 2013 2013

iTunes:
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iPhone: [Vous devez être inscrit et connecté pour voir ce lien]

iPad: [Vous devez être inscrit et connecté pour voir ce lien]








The following are the reviewed articles rewritten by 148App and CNET sites. This will give everyone a comprehensive concept of the game itself.




The review is referenced from 148 Apps: [Vous devez être inscrit et connecté pour voir ce lien]



Starbunker Guardians 2 is a sci-fi military take on the popular tower defense genre. Players place various space soldiers and vehicles with various weapons and armaments around different maps in an attempt to keep the advancing alien forces from breaching the bunkers in each level. These buildings that the player’s troops are defending are located at the end of paths of trenches that increase in complexity with each level. As players defeat enemies, they acquire resources that they can use to generate new units to be placed in defensive positions around the map. These resources can also be used to upgrade existing units to increase the power and range of their weapons and other abilities. Players also gain crystals that can be used to purchase tech tree items that will increase the overall stats of the player’s units and open up new units for the player to use. With these tech tree options, the game takes an interesting departure from many other tower defense games. Unlocking the new units and abilities through access to new production facilities in the tech tree makes Starbunker: Guardians 2 feel more like a real time strategy game at times.



The individual visual elements in Guardians 2 are all top notch, however there is a stitched together quality about how they are all combined. The character models and animations are all very unique and varried, but the background environments seem a little bland and muted by comparison. The basic tower defense gameplay doesn’t vary much from level to level and the enemies don’t offer much variation either. While they are different enough to create some strategic challenges, enemy types often become repetitive, showing up several times in the same level. This becomes especially bothersome during the game’s longer levels which can sometimes last up to 30 waves.



While Starbunker: Guardians 2 is a great looking game in many ways, it lacks a lot of the detailed design that goes into a truly memorable game. It also lacks engaging gameplay and only offers a few unique features to keep players interested. It’s a competent tower defense game with a great sci fi feel, but it won’t have the staying power to keep players playing again and again.







The review is referenced from CNET editor:

[Vous devez être inscrit et connecté pour voir ce lien]




Starbunker: Guardians 2 HD is a shoot-em-up game for the iPhone and iPad. With a mix of strategy and plain-old shooting built in, Starbunker: Guardians 2 HD tries to appeal to several genres of gaming. The installation proceeds quickly and without a problem. Graphically, Starbunker: Guardians 2 HD is good, but we found the screen to be overly dark and confusing, and it was sometimes difficult to discern what was going on. The game is quite large, with 36 battlefields to fight on and an array of aliens all storming your position. You first select where to position yourself for maximum effect of one of the 10 different arms available, and nine different skill levels, and then you have to fight off the aliens trying to take over your base. Fast reactions and fast decisions make this a knuckle-biter at times, but on the higher levels of difficulty even veteran gamers will be overrun.



Starbunker: Guardians 2 HD employs a technology tree that can lead to different twists in the game play, although not by much. The base free app is fine as a teaser, but once you're in to the game, you'll be buying upgrades (which range in price from $1.99 to $19.99). Starbunker: Guardians 2 HD will attract some gamers but not all, but that's true with most games on these mobile devices.













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iTunes:
</font>



iPhone: [Vous devez être inscrit et connecté pour voir ce lien]

iPad: [Vous devez être inscrit et connecté pour voir ce lien]








The following are the reviewed articles rewritten by 148App and CNET sites. This will give everyone a comprehensive concept of the game itself.




The review is referenced from 148 Apps: [Vous devez être inscrit et connecté pour voir ce lien]



Starbunker Guardians 2 is a sci-fi military take on the popular tower defense genre. Players place various space soldiers and vehicles with various weapons and armaments around different maps in an attempt to keep the advancing alien forces from breaching the bunkers in each level. These buildings that the player’s troops are defending are located at the end of paths of trenches that increase in complexity with each level. As players defeat enemies, they acquire resources that they can use to generate new units to be placed in defensive positions around the map. These resources can also be used to upgrade existing units to increase the power and range of their weapons and other abilities. Players also gain crystals that can be used to purchase tech tree items that will increase the overall stats of the player’s units and open up new units for the player to use. With these tech tree options, the game takes an interesting departure from many other tower defense games. Unlocking the new units and abilities through access to new production facilities in the tech tree makes Starbunker: Guardians 2 feel more like a real time strategy game at times.



The individual visual elements in Guardians 2 are all top notch, however there is a stitched together quality about how they are all combined. The character models and animations are all very unique and varried, but the background environments seem a little bland and muted by comparison. The basic tower defense gameplay doesn’t vary much from level to level and the enemies don’t offer much variation either. While they are different enough to create some strategic challenges, enemy types often become repetitive, showing up several times in the same level. This becomes especially bothersome during the game’s longer levels which can sometimes last up to 30 waves.



While Starbunker: Guardians 2 is a great looking game in many ways, it lacks a lot of the detailed design that goes into a truly memorable game. It also lacks engaging gameplay and only offers a few unique features to keep players interested. It’s a competent tower defense game with a great sci fi feel, but it won’t have the staying power to keep players playing again and again.







The review is referenced from CNET editor:

[Vous devez être inscrit et connecté pour voir ce lien]




Starbunker: Guardians 2 HD is a shoot-em-up game for the iPhone and iPad. With a mix of strategy and plain-old shooting built in, Starbunker: Guardians 2 HD tries to appeal to several genres of gaming. The installation proceeds quickly and without a problem. Graphically, Starbunker: Guardians 2 HD is good, but we found the screen to be overly dark and confusing, and it was sometimes difficult to discern what was going on. The game is quite large, with 36 battlefields to fight on and an array of aliens all storming your position. You first select where to position yourself for maximum effect of one of the 10 different arms available, and nine different skill levels, and then you have to fight off the aliens trying to take over your base. Fast reactions and fast decisions make this a knuckle-biter at times, but on the higher levels of difficulty even veteran gamers will be overrun.



Starbunker: Guardians 2 HD employs a technology tree that can lead to different twists in the game play, although not by much. The base free app is fine as a teaser, but once you're in to the game, you'll be buying upgrades (which range in price from $1.99 to $19.99). Starbunker: Guardians 2 HD will attract some gamers but not all, but that's true with most games on these mobile devices.













</div>


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